Rapid Object Mapping
Includes the following examples:
1. ContourPoints.pb
Constructs a ragged array of X/Y coordinate points for one or more objects. The objects are then reconstructed and displayed as an image.
2. VectorAnimate.pb
Decomposes a sprite sheet into regions of interest, converts these regions into X/Y coordinate points, and animates them using vector graphics.
3. VectorDraw.pb
Extracts X/Y coordinate points from the contours of an image and renders these points onto a copy of the selected image.
4. VectorMorph.pb
Extracts frames from an animated GIF, converts these frames into X/Y coordinate points, and recreates the animation using vector graphics.
5. VectorSave.pb
Functions similarly to VectorDraw.pb, but instead of rendering the points, it converts and saves them as a local SVG file.
The scripts operate using Contours and Polygon Approximations as follows:
• They first identify the contours of an object for the purpose of shape analysis.
• Next, they approximate those contours, returning a sequence of X/Y coordinate points.
Note: The algorithm can identify points for multiple objects. Object filtering by area size and point granularity are both user-configurable.
General Information
General Information
The difference between stupidity and genius is that genius has its limits.
~ Albert Einstein
~ Albert Einstein
Re: General Information

The difference between stupidity and genius is that genius has its limits.
~ Albert Einstein
~ Albert Einstein